Kill Game (Fearless Fbi)
They looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations
After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well
But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies
Kill Game (Fearless Fbi) Reviews
A girl with no fear.
Gaia Moore isn't like anyone else in the world.
She's trained in ten different martial artsShe has a sharp mind, and an even sharper tongueAs a teenager she cut class to bust gang members and drug dealers on the streets of New York CityAnd now Gaia's been recruited to join the world's leading crime-fighting organization.
At FBI training camp in Quantico, Gaia will become a part of an unparalleled teamShe'll learn the strict codes and procedures of the FBIShe'll be pushed to her body and mind's utmost limits.
She'll learn how to hunt serial killers
And she will catch one.